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No longer limited to those with tethers, every character has access to a Z/Grab move once airborne. On the topic of survival, it should be mentioned that fall-speed in Smash4 is much like 64 in that it is between Melee and Brawl, allowing for a bit more air fighting than melee, but keeping a bit faster pace than Brawl. The new threshold both allows for offensive comboing to take place at low-mid% without it being easily interrupted as in Brawl, as well as survival to be a bit easier once flung off-stage at higher% (with skill) than it was in Melee. There is a bit of a catch, however: the harder you are hit/higher %, the harder it is to cancel the stun, acting like escaping a grab in some ways in how you have to mash the input you want to cancel with slightly to escape before it's too late. Smash4 introduces a threshold to cancel hit-stun once you are hit hard enough to start leaving a smoke trail as you fly through the air, you can cancel the stun with any action. In Brawl, you could cancel hit-stun very early by pretty much any action, where in Melee you couldn't really cancel it until the stun was over (and don't even mention 64's crazy hit-stun). This is good seeing your AI controlled team member isn't that easy to pick off (if they do get flung off the edge, they will behave like a training room CPU and use their jumps+recovery to get back), but at the same time 3/4ths of the damage from the attack is carried over when you swap them over to a playable state, so make sure to cover both sides of your party at once! While in Team2 mode, they actually behave a lot like a Pokeball Pokemon would and use their own Team 2 Special if a foe is in range, make sure to capitalize on these moves with your Team1 Pokemon! Like some Pokeball Pokemon your Team2 Pokemon is attack-able, but immune to Knockback Growth, meaning it will only suffer set KB between Mario and Samus' Ftilts when hit.
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In case they hop off and grab an edge remember they are somewhat in the BG, meaning they cannot edge-guard you or your foe.
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In play, your Team2 Pokemon will walk around by itself as if it were a CPU in training mode set to "Walk" and occasionally jump on a platform if it is over the main floor, and will hop off of moving ones once they begin to move off-stage.
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